The Unity editor offers many APIs for extending it in various ways to enhance your
development workflows. This includes things such as hooks into the build pipeline, creation of custom windows, menu items and custom inspectors to name a few.
In this series I will explore the options for creating Unity editor extensions and hook points of the Unity Editor.
This tutorial series is not a “theoretical” one – all posts are accompanied with real-world motivations and example use cases for why you need them and why it’s important to get to know the subject.