Monthly Archives: December 2014
Please Encapsulate Your Fields
The inspector is Unity’s one stop shop for fiddling with game objects’ values and is one of the used windows of the Unity editor. The default inspector picks up the properties to display using a set of simple rules (read here). While the inspector … Continue reading
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Finding Missing References in Unity
This post shows a short and simple solution for finding missing references in Unity. You can get the code from GitHub. Missing References A missing reference is different from having no reference at all (in which case the inspector shows “None”). These can occur … Continue reading