Tag Archives: Unity

How To Decode Unity Crashes On Android

Crashes… of course they’re not our fault !! our code is always the best. It’s someone else’s code that’s bad !! we’re a rare breed of elite ninja developers… Using crash reporting services helps us get informed about these (services such as: Crashlytics, … Continue reading

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What’s New in Automated Testing with Unity (Unity 5.3)

Automated testing is one subject I’m deeply interested in (although probably not doing enough of). I’ve already blogged about Unity Test Tools in the past, right around the time the first version was released. Since some time has passed, I … Continue reading

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Developing with Unity and WebGL

This week I gave a joint talk (with @DePanther) at the Israeli Unity Developers Meetup on Unity and WebGL. The talk focused on the development process of the game we’re working on – Wonderball Heroes,  challenges we faced along the … Continue reading

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Unity Editor Extensions – Custom Inspectors

This is the 2nd post in the “Unity Editor Extension” series. The post describes the basics steps for creating custom inspectors in the Unity editor. In the next posts of the series i will dive into more advanced topics such as working with inspectors … Continue reading

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Unity Editor Extensions – Menu Items

The Unity editor allows adding custom menus that look and behave like the built-in menus.  This can be very useful for adding commonly used functionality that is frequently needed to be accessible directly from the editor UI. In this post i’ll show how … Continue reading

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Pimp My Debug.Log

This post describes a quick “tip” for improving how you work with logging in Unity. Share it with your team in case you find it useful 🙂 Console Window Mess As developers we probably spend 50% of our time debugging code (it … Continue reading

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T4 Code Generation Fun with Unity

Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same … Continue reading

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Bug Hunting: Unity throws an ArgumentException when building for Android

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue. Prologue When using a … Continue reading

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Setting up Continuous Integration with Unity

A recent question about Continuous Integration and Unity led me to try and get something up and running. The motivation was to see how hard it is to setup a basic CI system for auto building Unity projects and later … Continue reading

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