Category Archives: GameDev

Wonderball Heroes – Available on Facebook

Following our post from a few days ago on reaching 1M downloads in the Google Play store for our game Wonderball Heroes, I am pleased to announce that the game is also available now on another platform – Facebook ! … Continue reading

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Wonderball Heroes Hits 1M Downloads on Google Play

This is another one of those brag posts about Wonderball Heroes. In case you missed my older post, Wonderball Heroes is a cross platform casual 2D game that me and my colleagues over at Moon Active are developing. The game is … Continue reading

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Wonderball Heroes hits 500K downloads on Google Play

This is going to be a very brief show off post. Wonderball Heroes, the game that me and the team over at Moon Active are working on for the last few months has recently hit the 500,000 downloads mark ! Still a long … Continue reading

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Unity Editor Extensions – Menu Items

The Unity editor allows adding custom menus that look and behave like the built-in menus.  This can be very useful for adding commonly used functionality that is frequently needed to be accessible directly from the editor UI. In this post i’ll show how … Continue reading

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Unity Editor Extensions

The Unity editor offers many APIs for extending it in various ways to enhance your development workflows. This includes things such as hooks into the build pipeline, creation of custom windows, menu items and custom inspectors to name a few. In this … Continue reading

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Pimp My Debug.Log

This post describes a quick “tip” for improving how you work with logging in Unity. Share it with your team in case you find it useful 🙂 Console Window Mess As developers we probably spend 50% of our time debugging code (it … Continue reading

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T4 Code Generation Fun with Unity

Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same … Continue reading

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Bug Hunting: Unity throws an ArgumentException when building for Android

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue. Prologue When using a … Continue reading

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Setting up Continuous Integration with Unity

A recent question about Continuous Integration and Unity led me to try and get something up and running. The motivation was to see how hard it is to setup a basic CI system for auto building Unity projects and later … Continue reading

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Insights from Global Gam Jam 2012

This year was my first time at Global Game Jam. The idea of this event is simple – imagine a traditional game project with developers, designers and artists. Now press the “Fast Forward” button a bunch of times till you … Continue reading

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